TORONTO, ONTARIO – March 18th, 2010 — TransGaming, Inc. (TSX-V: TNG) announces that it is working with Google to develop ANGLE (Almost Native Graphics Layer Engine), an Open Source project to provide improved hardware and driver compatibility for the upcoming WebGL™ web graphics standard for systems running Windows®. The ANGLE project aims to achieve this broader compatibility by layering the OpenGL® ES 2.0 API on top of Direct3D®. The result for developers working with the WebGL standard will be a more consistent experience for their applications and a larger potential audience of users.
The API at the base of the WebGL standard, OpenGL ES 2.0, is an industry standard which enjoys broad support on a variety of embedded consumer electronics devices. In addition to enabling a greater range of hardware and driver compatibility for WebGL implementations, TransGaming expects ANGLE to help developers prototype embedded applications on Windows systems, and to provide new options for developers seeking to deploy their products.
TransGaming's deep expertise and experience with OpenGL, a fundamental building block for the company's other video gaming enablement products, makes TransGaming the ideal partner to work with Google on making WebGL content work everywhere. "The ANGLE project is a natural extension of TransGaming's work to help developers enable their content on as many platforms as possible", commented Gavriel State, Founder & CTO of TransGaming, Inc. "Not only does the project increase the range of supportable systems for WebGL, it also provides a bridge that allows developers in other areas, such as the mobile and embedded spaces, to test and deploy their content on Windows."
You can read the Chromium team's announcement about the ANGLE project at http://blog.chromium.org/2010/03/introducing-angle-project.html, plus you can learn more about TransGaming's technology at http://www.transgaming.com/business/
About TransGaming, Inc.
TransGaming Inc. (TSX-V: TNG), is a leader in the development of unique software products that facilitate the deployment of games across multiple platforms. TransGaming's portability technologies significantly reduce the time-to-market for and costs associated with multi-platform releases of games. TransGaming works with many of the industry's leading developers and publishers to enable and distribute their games on the Mac and Linux platforms, and currently markets products under four brand names: Cider (Mac Gaming), Cedega (Linux Gaming), SwiftShader (Graphics Rendering) and GameTree (Game Publishing & Distribution Platforms). TransGaming is headquartered in Toronto, Canada and maintains a research and development center in Ottawa, Canada. To learn more about TransGaming's products visit www.transgaming.com
About OpenGL® ES
This product is based on the published OpenGL® ES API, but is not an implementation which is certified or licensed by Silicon Graphics, Inc. under the OpenGL® ES API.
OpenGL® ES and oval logo are registered trademarks of Silicon Graphics, Inc. in the United States and/or other countries worldwide. Products bearing such trademarks incorporate intellectual property that is owned and licensed to others by SGI.
Jean-Francois (JF) Dube
Windows® and Direct3D® are registered trademarks of the Microsoft group of companies.
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